This video covers how to box model a vampire bat in Blender 2.8. It covers topics like low poly modeling, subdivision surfaces and retopology.
Learning Blender 2.8: Box modeling a bat (part 2)
In this video I show different ways to model leathery wings that will animate with a rig and physics forces in Blender 2.8.
Learning Blender 2.8: UV mapping a bat (part 3)
This video covers how to setup UV maps for a vampire bat in Blender 2.8. It covers various ways to project a texture map onto a 3d model as well as debugging issues with UV unwrapping in Blender. In addition it covers how to setup checker inputs to check your texture seams.
Learning Blender 2 8: rigging a bat (part 4)
This video shows how to rig one side of the bat and then flip the bones to symmetrize the rig for both sides. Topics covered include volume based snapping of bones in order to make it easier to place them, mirroring one side of the rig to make rigging quicker, weight painting to smooth out the deformation of the mesh and setting bone rolls across the armature.
Learning Blender: Displacement mapping and normal map baking
This Video shows how to optimize a UV sphere for displacement mapping and normal map baking in Blender 2.8. It covers retopologizing the blender UV Sphere at the poles in order to reduce pinching when a displacement map is applied to the object. In addition it covers baking a custom normal map to a decimated low poly version of a model which has an extreme poly count.