colinfizgig · story experiments
Branching stories by Colin Freeman — from early Twine studies in narrative structure to recent work co-authored through TwineMCP, a Model Context Protocol bridge that gives an AI collaborator a spatial model of the story world.
You fall out of a grey sky toward an island in the Atlantic. Second edition — every passage is anchored to a mapped location, so the island stays a real place as the story branches.
play → Thriller · SugarCubeYuna Seo, twenty-six, almost-idol, boards the 8:15 KTX out of Seoul for the callback of her life. Something else boards with her — and it spreads car by car.
play → Live AI NPC · WebLLMA survival adventure in a ruined temple city — torchlight, a predator in the dark, and an ancient scholar played live by a language model running in your browser. Chatting with him downloads the model once (~700 MB, Chrome/Edge desktop).
play →What survives of a story when its plot is swapped out from under it.
play → Spatial storyA narrative navigated as a place — location, not chronology, drives the telling.
play → Temporal storyOne day, told against the clock — time as the branching axis.
play → Noir · character studyA detective's final case, told in the spaces between what he'll admit.
play →