A video showing how to box model a base mesh for a character in Maya
Learning Maya: Igor 2 Sculpting Organic Form
Continuing from the first video where we made the base low poly mesh by box modeling. This video shows how to sculpt more organic shapes in a subdivided base mesh.
Learning Maya: Igor 3 Retopo Start
Using the Quad draw tool and Live Objects to retopologize a model in Maya.
Learning Maya: Igor 4 Retopo Finish
Retopology tricks in Maya and modeling complex surfaces like fingers and hands.
Learning Maya: Igor 5 Modeling Hair and eyes
Modeling Hair, eyes and eyelids for Igor.
Learning Maya: Igor 6 UV mapping and Realtime Lighting
Setting up UV Maps on a 3d model in Maya.
Learning Maya: Igor 7 Painting Textures in Maya
Using the 3d Paint tool in Maya to paint textures on a model.
Character Creation From Maya to Unity
Modeling and rigging a 3d character in Maya. Then importing it into Unity and setting it up as a third person character.
Maya Rigging Character with Fur
Rigging a basic character with Maya fur attached. This video covers both Paint FX fur and Xgen fur.