Learning Web Vr: Creating scenes with advanced lighting and materials in AFrame VR
This video shows how to use the aframe inspector to prototype lighting and material options with little to no coding. Most of the coding is copied and modified from the aframe inspector. Topics covered include lighting and shadow setup as well as PBR shading and material settings and maps.
Learning Web VR: Advanced Reflection Maps in Aframe-VR
Creating realtime environment maps based on an objects position in the scene using a three.js cubecamera component I created. The component can be downloaded from here. https://github.com/colinfizgig/aframe_Components
The example as well as other examples of my components can be found here... https://colinfizgig.github.io/aframe_Components/
This video also covers how to inject environment maps into gltf files which don't currently support environment maps and how to explore and build gltf scenes using the three.js editor.
Learning Maya and Web Vr: Baking Scene Lighting for Aframe VR
This video shows how to bake scene lighting to textures so that they can be loaded as an additional light map within Aframe-VR or Three.js.
I've created an Aframe-VR component which will take these lightmaps, duplicate an objects first UV set and apply the lightmap to the standard material as a second texture which will work in coordination with the standard textures like color, normal, metallic and lighting to create a realistic scene with minimal realtime lighting or shadow casting.
The component and the examples can be downloaded at:
https://github.com/colinfizgig/aframe_Components
Developing Content for Aframe-XR
This video shows how to use Aframe Inspector as a way to develop content for Aframe-XR with minimal coding and little knowledge of 3d applications. Check out https://aframe.io/ and https://github.com/mozilla/aframe-xr as well as downloading a browser compatible with WebXR to learn more.
Learning A-frame VR: Optimizing Large Scenes for WebGL
Ways to optimize models for mobile device applications in AframeVR or for Augmented reality. Covers GLTF model optimizations and export from FBX format in Maya.